DREAM DIARY
If I remember the dream, it will live on here for everyone to remember.
This website started in June 2001; so after each month a new page will go up & previous ones will be linked here.
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July 22, 2002:
In this strange dream, I was in a large, multi-level room with both real people and cartoon people from the Digimon TV show, and there were some digimon (artificial life forms) fighting. I had my own digimon, and I think he was losing. Somehow, I merged with my digimon (a process complete with the funky graphics and music from the TV show) and started fighting. A large, thick, gold-colored sword of some kind appeared in our (my) hands. It was big and silly looking, like something from the Power Rangers. Another digimon came at me with a huge black hammer. It looked like a giant sledgehammer with a stubby handle, and the whole thing was jet black. The attacking digimon yelled out "Thor's Hammer!" and swung the hammer and broke my sword with it. The sword didn't just break into a couple of pieces; it kind of exploded into hundreds of colored "bits" and dissolved into the air, with all the "bits" floating upwards and dissipating. After dodging the hammer blows, I turned back toward the attacker, yelled something at it, and fired some kind of a fireball thingie at the creature. My weapon first destroyed its hammer (it blew up into the same kind of "bits" that my sword did), and then eliminated the digimon itself. I don't remember if I absorbed its data or not. I heard a cheer from a crowd somewhere, and then I "de-merged" from my digimon, and that's pretty much all I remember.

I've had several digimon dreams in the past, but this was the first one that was truly interactive.



July 24, 2002
I was playing the old arcade game Tempest in this dream, and it was extremely vivid and realistic. The screen seemed a bit on the large side. I was playing this game like there was no tomorrow! Every little nuance was there. Every fuseball, every pulsar, every flipper, and every spike. Even the sounds made by the game were incredibly realistic and vivid, from the faint "ticking" you hear when you move your shooter around the rim, to the little pinging sounds you hear when you shoot down spikes to the hissy blasting sound of the superzapper being used.

I remember on a couple of occasions getting killed several times in quick succession, but when I looked at the screen, my supply of extra lives went completely off the side, so I was in no danger of ending the game. I remember having some trouble with the superzapper, but it usually got me out of whatever jam I was in. The only time I looked up at my score, it was somewhere between 929,000 and 930,000. All of the high-level enemies were there: pulsars, fuseballs, fuseball tankers, and pulsar tankers. The only thing that never changed was the color of the playfields; they were always blue even in levels where they should have been red, yellow, cyan, green, or invisible. Other than this, the dream was totally realistic, one of the most realistic dreams I've ever had.


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Contents copyright (C) 2001-2015 Craig S Johnson